This gives you a clear overview of where your levies and taxes come from, who might be a threat to you, and allows you to renegotiate feudal contracts. Let’s start with the Vassals tab of this screen where all your vassals are shown. To get an easy overview of your realm, we in CK3 have the Realm screen. Tribal rulers base their obligations on levels of Fame rather than on contracts or opinion the more famous your ruler is, the more troops and money your vassals will be willing to provide for your pursuits.įinally, Tribal rulers have a once-in-a-lifetime Subjugation casus belli, allowing them to forcibly vassalize an entire realm.Īs the game goes on, you can eventually reform out of Tribalism, becoming a Clan or Feudal realm instead. Tribal realms also pay for men at arms using prestige rather than gold, allowing smaller realms to punch above their weight. Tribal realms are unaffected by development, and cause non-tribal realms to have lower supply limits in their lands, making them a tougher nut to crack, but reducing their influence as the years drag on. Additionally, most tribals are able to go on raids, which you can read more about below. Much like in CK2 these have their own Tribal holding type, providing more troops but less tax. A happy family is a powerful family.Ĭlan governments also have access to the Clan Invasion casus belli, which can be used once in a lifetime at the highest level of Fame to invade a kingdom, providing a powerful boon for a well-established clan ruler.įinally we have Tribal realms. Obligations are heavily based on opinion rather than being contractual, with happy vassals providing significantly more taxes and levies than unhappy ones. This government puts more emphasis on the family rather than the realm, with most vassals being members of your dynasty. The Clan government type is used by most Muslim realms. This government is the rough equivalent of the Iqta government in CK2, though in CK3 it does have a more Feudal bent than it did previously.
As a result this means you can significantly increase your power if you’re able to obtain hooks on your vassals perhaps a bit of judicious blackmail might be in order?įurthermore we have the Clan government form. You’ll need to have a hook on your vassal in order to increase their obligations unless you’re fine with all your vassals considering you a tyrant, but you can always lower them. Higher levels are usually better (though perhaps not if you’re at risk of your vassals revolting), but cannot be imposed unilaterally. High will provide more levies and tax at the cost of an opinion hit, while Low provides less but improves opinion. These contracts have three levels Low, Medium, and High, with Medium being the default. Every feudal vassal (except barons) has an individual contract with you, rather than obligations being set realm-wide. Feudal realms play pretty similarly to CK2, focusing on claims and inheritance more so than the other government forms.Ī new addition in CK3 is Feudal Contracts. It is the most common government form in the game. The Feudal government type is based on European feudalism, and is heavily based around the idea of obligations: you owe service to your liege, and your liege owes you protection in return. For the player, we have three playable governments: Feudal, Tribal, and Clan, which each have some significant differences in how they play. Let’s start off with a familiar concept from CK2: governments. Today we’re going to cover a number of topics closely related to government types: governments themselves, vassal management, laws, and raiding. You might know me from the CK2 dev diaries or the Paradox Wikis, but for the last couple of years I’ve been working on CK3 as a programmer.